Post by Silent' on Mar 7, 2007 14:39:50 GMT -5
Ok I'm letting my Secret Weapon out! My templates ;D ;D
<All my templates do not include the extra skill credits till later in game at least lvl 120>
Mage- Base Stats start with 100 coord/100 focus/100 will <this is a challenge build>
At Creation-Spec War----Train, Life, magic, and Melee
When first start chara all exp get put into strength till str is at base 30 then raise other stats at what rate you want<me personally went end/health/stam/focus/will>
At level 7 train Mana conversion
At lvl 20 train Item magic
At lvl 50 train Creature magic
At lvl 100 Spec Melee<takes 10 credits>
At lvl 120 train Arcane lore<I did not train lore until this level because I popped an arcane lore rare, and keeping outfit with mana in it, and carry DIs so don't drop armor lol>
you could have all this done at lvl 110 if do the skill credit quests. Rest of my temp does include the skill credits.
I stayed like this until lvl 275. At 275 I became IMO the best mage temp can have. At 275 I dropped from 100 coord to 50 and 60 End. I also dropped melee to trained and Speced Magic def/Missle Def.
Total Ending:
Spec-War...Magic Def...Missle Def
Trained-Life...Mana Conversion...Item Enchantment...Creature Enchant...Arcane Lore
***Alot of Mages take this route but instead of specing/training missle they keep melee speced. Of course your route is up to you I am just posting what I did ;D***
Unarmed Combat- Start Sho- 100str/100coord/100quick
At Creation-Spec UA,Melee,Magic Def----Train Life Magic
When first start the character put exp into end/health/ and stam after the hit say 50health-100stam you can do how want
At level 7 train Healing
At lvl 20 train Item Enchant
At lvl 40 train Mana Conversion
At lvl 80 train Creature Enchant
At lvl 100 train Arcane Lore
At lvl 130 train Missile
***After this I have the extra skill credits!***
At lvl 150 Spec Missile<takes 4 credits>
At lvl 225 Spec Healing<takes 4 credits>
At lvl 275 Spec Arcane Lore<takes 2 credits>
This makes a Super UA chara{after lvl 275 I dropped my 100Quick and made it 100 End so could break 400 health because I like to pkl but keeping the 100 quick makes the best all around because get the extra 30 to melee for quests}
Total Ending:
Spec-UA...Melee...Magic Def...Missle def...Healing...Arcane Lore
Trained-Life...Creature enchant...Item Enchant...Mana Conversion
Archer{bow}- Start Aluvian- 50str/100coord/100quick/60 Focus
At Creation-Spec Bow,Magic Def----Train Fletch, Melee
When first start the character put exp into end/health/ and stam after the hit say 50health-100stam you can do how want, also as time goes on and your strength gets higher drop str to 10 and focus to 100.
At level 7 train Healing
At lvl 16 train Mana Conversion
At lvl 40 train Creature Enchant
At lvl 100 train Life Magic
***At lvl 110 Drop Magic Def to trained and Spec Melee and train Arcane Lore***
***After this I have the extra skill credits!***
At lvl 130 train Missile
At lvl 180 Spec Healing<takes 4 credits>
***At lvl 275 Drop Melee to trained and Spec magic, and lore***
I think this makes a great archer PvP and PvM. You can also take quick points and turn into End for more health.
Total Ending:
Spec-Bow...Magic Def...Healing...Arcane Lore
Trained-Life...Creature enchant...Item Enchant...Mana Conversion...Melee...Fletch
Thats All I have atm will add more later ;D
<All my templates do not include the extra skill credits till later in game at least lvl 120>
Mage- Base Stats start with 100 coord/100 focus/100 will <this is a challenge build>
At Creation-Spec War----Train, Life, magic, and Melee
When first start chara all exp get put into strength till str is at base 30 then raise other stats at what rate you want<me personally went end/health/stam/focus/will>
At level 7 train Mana conversion
At lvl 20 train Item magic
At lvl 50 train Creature magic
At lvl 100 Spec Melee<takes 10 credits>
At lvl 120 train Arcane lore<I did not train lore until this level because I popped an arcane lore rare, and keeping outfit with mana in it, and carry DIs so don't drop armor lol>
you could have all this done at lvl 110 if do the skill credit quests. Rest of my temp does include the skill credits.
I stayed like this until lvl 275. At 275 I became IMO the best mage temp can have. At 275 I dropped from 100 coord to 50 and 60 End. I also dropped melee to trained and Speced Magic def/Missle Def.
Total Ending:
Spec-War...Magic Def...Missle Def
Trained-Life...Mana Conversion...Item Enchantment...Creature Enchant...Arcane Lore
***Alot of Mages take this route but instead of specing/training missle they keep melee speced. Of course your route is up to you I am just posting what I did ;D***
Unarmed Combat- Start Sho- 100str/100coord/100quick
At Creation-Spec UA,Melee,Magic Def----Train Life Magic
When first start the character put exp into end/health/ and stam after the hit say 50health-100stam you can do how want
At level 7 train Healing
At lvl 20 train Item Enchant
At lvl 40 train Mana Conversion
At lvl 80 train Creature Enchant
At lvl 100 train Arcane Lore
At lvl 130 train Missile
***After this I have the extra skill credits!***
At lvl 150 Spec Missile<takes 4 credits>
At lvl 225 Spec Healing<takes 4 credits>
At lvl 275 Spec Arcane Lore<takes 2 credits>
This makes a Super UA chara{after lvl 275 I dropped my 100Quick and made it 100 End so could break 400 health because I like to pkl but keeping the 100 quick makes the best all around because get the extra 30 to melee for quests}
Total Ending:
Spec-UA...Melee...Magic Def...Missle def...Healing...Arcane Lore
Trained-Life...Creature enchant...Item Enchant...Mana Conversion
Archer{bow}- Start Aluvian- 50str/100coord/100quick/60 Focus
At Creation-Spec Bow,Magic Def----Train Fletch, Melee
When first start the character put exp into end/health/ and stam after the hit say 50health-100stam you can do how want, also as time goes on and your strength gets higher drop str to 10 and focus to 100.
At level 7 train Healing
At lvl 16 train Mana Conversion
At lvl 40 train Creature Enchant
At lvl 100 train Life Magic
***At lvl 110 Drop Magic Def to trained and Spec Melee and train Arcane Lore***
***After this I have the extra skill credits!***
At lvl 130 train Missile
At lvl 180 Spec Healing<takes 4 credits>
***At lvl 275 Drop Melee to trained and Spec magic, and lore***
I think this makes a great archer PvP and PvM. You can also take quick points and turn into End for more health.
Total Ending:
Spec-Bow...Magic Def...Healing...Arcane Lore
Trained-Life...Creature enchant...Item Enchant...Mana Conversion...Melee...Fletch
Thats All I have atm will add more later ;D