Post by Silent Echo on May 18, 2007 15:43:59 GMT -5
May release notes are up and can be found here: ac.turbine.com/index.php?page_id=530
Hello there and welcome to the May event: Prodigal Sons! This month the strange behavior from some of Dereth’s better know creatures continues. What or who is behind these recent occurrences of strange behavior and why now? Will things continue on, and what will happen next?
Let’s see what else is happening in the world of Asheron’s Call this month!
New Content and Updated Functionality
* The ongoing issues with server performance are still being investigated by the team. The cause of the issue is proving very difficult to track down. We have added extra monitoring and data gathering tools on to the servers in order to help us get these issues resolved. Based on some recent data we have already been able to reduce the amount of these issues by quite a bit, and we will be continuing to work on getting things back to normal as quickly as we can.
* Some new weapons have been created for live event rewards. These weapons have a higher than normal damage, but they only last for a limited amount of time. If you are lucky enough to receive one of the new weapons, please make sure that you use it only when you are ready. Players who receive these weapons will get them in the form of a 1 time only use gem which once used will produce the weapon. Once the weapon has been created the player will have 3 hours to use their new weapon before it is destroyed. Please keep in mind that the timer for these weapons will continue to count down even if the player wielding it logs out of the game.
* Several of Dereth’s better know creatures have been acting a bit odd lately. Drudges, Banderling’s and Mosswarts alike have all been a little more “active” in recent days. It may be a good idea to do some more investigation of this recent activity.
* The Drudge raids on Cragstone have lessened for some reason. They no longer attack the windmill, but they still persist on looting the town every so often.
* It appears that Asheron has completed building his Guardian Golem with the help of Dereth’s people. He has returned to his sanctuary and is no longer in the courtyard overseeing the building of the Golem. Players will still be able to turn in the requested items in order to help keep the Golem repaired.
* The vendor that players use their collected ancient coins on now sells Darts and Bolts in addition to the special arrows.
* The number of arrows/bolts/darts that players get from the collected Ancient coins has been increased to 2500.
* The Drudge boards with nail are no longer attuned to players. They will however remain destroy on death.
* Hea Tuperea spawns 4 Reedsharks while he fights. When he is killed the Reedsharks should remain and continue to fight. We found that he was actually “killing” them when he got killed. This was not the intended behavior and has been fixed for May. The Reedsharks will now continue to fight after their master’s death.
Game Discussion
At this time we would like to take the opportunity to discuss a feature upcoming to Asheron’s Call. In the coming months we will be introducing Alchemy Debuff Grenades. If you are one of our players that have Alchemy trained, you will at some point be able to create and use these new grenades instead of or in place of using life magic to debuff creatures or players, in the case of PvP. By using a combination of some already existing and some new ingredients, players with Alchemy trained will be able to create these new grenades. Based on the players skill level, they will be able create more powerful forms of these grenades. In addition the completed Phials will add and additional bonus to the person wielding them. As we get closer to these new “grenades “ going live, we will release some more details on how they will work and what players will need to do to acquire them.
So there are just some of the things we have in store for Asheron's Call in May and beyond. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the May event.
Hello there and welcome to the May event: Prodigal Sons! This month the strange behavior from some of Dereth’s better know creatures continues. What or who is behind these recent occurrences of strange behavior and why now? Will things continue on, and what will happen next?
Let’s see what else is happening in the world of Asheron’s Call this month!
New Content and Updated Functionality
* The ongoing issues with server performance are still being investigated by the team. The cause of the issue is proving very difficult to track down. We have added extra monitoring and data gathering tools on to the servers in order to help us get these issues resolved. Based on some recent data we have already been able to reduce the amount of these issues by quite a bit, and we will be continuing to work on getting things back to normal as quickly as we can.
* Some new weapons have been created for live event rewards. These weapons have a higher than normal damage, but they only last for a limited amount of time. If you are lucky enough to receive one of the new weapons, please make sure that you use it only when you are ready. Players who receive these weapons will get them in the form of a 1 time only use gem which once used will produce the weapon. Once the weapon has been created the player will have 3 hours to use their new weapon before it is destroyed. Please keep in mind that the timer for these weapons will continue to count down even if the player wielding it logs out of the game.
* Several of Dereth’s better know creatures have been acting a bit odd lately. Drudges, Banderling’s and Mosswarts alike have all been a little more “active” in recent days. It may be a good idea to do some more investigation of this recent activity.
* The Drudge raids on Cragstone have lessened for some reason. They no longer attack the windmill, but they still persist on looting the town every so often.
* It appears that Asheron has completed building his Guardian Golem with the help of Dereth’s people. He has returned to his sanctuary and is no longer in the courtyard overseeing the building of the Golem. Players will still be able to turn in the requested items in order to help keep the Golem repaired.
* The vendor that players use their collected ancient coins on now sells Darts and Bolts in addition to the special arrows.
* The number of arrows/bolts/darts that players get from the collected Ancient coins has been increased to 2500.
* The Drudge boards with nail are no longer attuned to players. They will however remain destroy on death.
* Hea Tuperea spawns 4 Reedsharks while he fights. When he is killed the Reedsharks should remain and continue to fight. We found that he was actually “killing” them when he got killed. This was not the intended behavior and has been fixed for May. The Reedsharks will now continue to fight after their master’s death.
Game Discussion
At this time we would like to take the opportunity to discuss a feature upcoming to Asheron’s Call. In the coming months we will be introducing Alchemy Debuff Grenades. If you are one of our players that have Alchemy trained, you will at some point be able to create and use these new grenades instead of or in place of using life magic to debuff creatures or players, in the case of PvP. By using a combination of some already existing and some new ingredients, players with Alchemy trained will be able to create these new grenades. Based on the players skill level, they will be able create more powerful forms of these grenades. In addition the completed Phials will add and additional bonus to the person wielding them. As we get closer to these new “grenades “ going live, we will release some more details on how they will work and what players will need to do to acquire them.
So there are just some of the things we have in store for Asheron's Call in May and beyond. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the May event.